Professional iPhone Programming with MonoTouch and .NET/C# Pdf
Professional iPhone Programming with MonoTouch and .NET/C# Pdf What .NET C# programmers will need to go into the hot area of iPhone programs iPhone software supply a sexy chance for programmers. Until the open source MonoTouch job, this area was confined to people familiar with Apple’s programming languages. Currently .NET and C# programmers can join the celebration. This publication is for .NET developers who are considering producing native iPhone software written in .NET/C#. These developers want to utilize their current knowledge. While .NET programmers are always interested in learning, they also realize that studying Objective-C and the particulars of the iPhone could be overpowering.
Those programmers thinking about MonoTouch will realize the price of MonoTouch can be easily made by the ability to rapidly target the iPhone with a language they are currently knowledgeable about. This publication is designed for .NET programmers who are looking to aim the iPhone. It’s designed to assist you get up to pace with the iPhone, to not actually teach you concerning the. N ET Framework or even C# terminology, which we presume you already understand. You need to read Chapters 1 Number 4 . These chapters present the MonoTouch merchandise, the fundamentals of growing with MonoTouch and MonoDevelop, and ultimately, the fundamentals of introducing data into an individual with data and screen controls and how to create a user interface to your iPhone. As soon as you’re familiar with these concepts, you may typically go from one chapter to another rather than necessarily need to read the chapters . Chapter 1″Introduction to iPhone Development using MonoTouch to C# Developers” This chapter looks at how the greatest section of developers can aim the smartphone using the maximum mindshare, and that the smartphone is increasing faster in marketshare than every other apparatus.
Chapter 3″Planning Your Program’s UI: Assessing the Screen Controls” educates you about making your program’s UI and especially the way the UI about the iPhone can differ from UIs which you may have created previously. You also research the Input & Value items in the Interface Builder Objects Library. Chapter 5″Working with Information about the iPhone” appears at the SQLite database as well as approaches to keep data off the apparatus to a central server via SOAP and REST (utilizing XML and JSON) without tying up the user interface. Chapter 8″Program Settings” targets program preferences, also looks at two facets of configurations to your MonoTouch program: the Info.plist along with your preferences package. It covers exactly what settings you may want to set on your Info.plist and why, then looks at what code necessary to browse and use the settings you save from the settings package. And in addition, it takes you through the construction of the settings which you may have in a societal media-type program. Going through every step, you may examine the Root.plist within the Property List Editor and find out that the preferences dialogue that will result from it. Chapter 9″Programming with Device Hardware” covers touchscreen device orientation, and proximity detection service, media, and growing battery life in your mind.
Chapter 10″Programming with Multimedia” talking integrating pictures and the picture picker, viewing and recording movies, recording and playing sound, and utilizing cartoon Chapter 11″Talking to Additional Software” discusses the means by which that you may utilize MonoTouch to speak to other programs on the iPhone, both Apple-built programs and those downloaded from the App Store. Additionally, it offers useful means of obtaining the iPhone’s Address Book along with the iPod music library. Chapter 13″Programming the iPad” the capacities of this iPad are, what new APIs and controllers are introduced you could use in iPad-specific software, and the best way to construct applications that could work on both the iPad along with iPhone apparatus. Chapter 14″Only Enough Objective-C” gives you a reference and introduction to Objective-C which can allow you to get an ability to understand Objective-C that’s something which will come in very handy. Chapter 15″The App Store: Submitting and Advertising Your Program” discusses everything App Store. It talks about the procedure you will need to go through until you’re prepared to submit — that includes closing testing with Ad-Hoc assembles and also a presubmission checklist. Next it addresses really submitting to the App Store, then eventually what to do with your program after it is from the App Store. This chapter also rolls on other monetization approaches such as advertisements or in program purchases.
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